Medicine

Comes in a myriad forms across Terra. From herbal and holistic remedies, to magic, to more modern forms, there are few illnesses or injuries that cannot be treated.

Argenon, in Cynsely, is considered to be the home of “modern medicine”. They have begun to discover such things as antibiotics, pain medication, and even a few antipsychotics. Their surgical techniques and general healthcare are superior to all except temple magic. However, the new medications are still in their infancy.

Temple magic, especially from those in service to Lilith, goddess of healing, is the most powerful form of healing. Depending on the level of experience of the clergy, the spells have varying degrees of power. They are also able to deal with the undead and unclean things (miasmas, poisons, etc.) far more easily than others.

Alchemists often work with artificers and, occacionally, the clergy to make potions for healing and purifying, objects imbued with such abilities, and devices that facilitate the use of healing skills. This includes paladins, to a certain extent.

Then, there are the natural witches, shamens, holy people (non-clergy), and rangers and druids. These individuals are skilled with the gifts to use herbs and other natural ingredients to dress wounds, purify, and treat illnesses. They have studied the ways of nature and use the plants, fungi, and animal biproducts, and their effects on the body.

Even some of the most advanced martial artists and monks have learned to control chi to aid in healing themselves and, in rare instances, others. They are able to focus the body’s own energies to fight illness and poison, and heal injuries.

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