home of the Vahkahran, the wild and nomadic tribes similar to Mongolians, and the independent city-states. This land is mentioned briefly in the first book but is truly introduced in the second.
Mostly grasslands, but with a few rolling foothills leading into the Andalie Mountains, and a small forest along the northwestern coast, it boasts the greatest herds of sheep and goats in Terra. The Vahkahran, mighty warriors to the last, are fiber artists without equal. The independent city-states boast some of the greatest jewelers outside the Dwarven kingdom, and skilled farmers who grow produce found nowhere else in Terra. Lastly, the White Cliffs are renowned for their weaponsmiths and armorers, second only to the dwarves.
Only a handful of merchants risk the journey. As a result, there is a sort of monopoly on the goods entering and leaving Iskenderun.
In the beginning, the Vahkahran were a single massive tribe called Neera. It was led by a great chief who had seven brave and skilled sons. Chief Ashahkar ruled Neera with an iron but steady hand. He and his shaman established the majority of the laws and traditions that are still honored and/or held to at present day. However, upon his death, the tribe was divided into seven smaller tribes, as his sons couldn’t abide by his decision of who would be his successor.
Historicly, the country has been left to its own devices.
Slavery is still legal. The strongest survive and thrive, as they have since the beginning.
*Spoiler Alert*
This is the time of both the greatest peace and the most turmoil since Neera first rode the plains. Under Chieftess Kaylin Zel, the whole of the country is united in preparation. The future is uncertain, but they all desire to defend their home.

