is the origin of the once-great pyromancy tribes. It’s also the only desert in all Terra and makes up the entire country. It’s flanked on the southeastern border by the Sol’s Spine Mountains and the southwestern border by the hills of Rhaedon. There are strong Egyptian, Arabic, and Turkish influences on the culture of the country.
As it is a desert and on the equator, there are no seasons. There is little rainfall, except along the mountains. Water is the greatest comodoty in the land. Those who know where to look, can find it with little trouble.
Camel is the most reliable means of travel. Slavery is still acceptable. Bandits are common, especially out in the depths of the desert. This breeds skilled and vicious warriors. The towns and cities along the moutains are famous for theirs jewelers and weaponsmiths. Costal cities and villages have learned to turn the salt water of the sea into useable water for farming. Sturdy grains, goats, and sheep are the staples. Dates, coconuts, and other hardy fruits and nuts are regularly cultivated and exported.
Since Adamar is a desert nation, they have little, outside of skilled warriors and smiths, to offer to the world at large. Though, ther exotic produce and grains offer value on the markets of Terra. They import the vast majority of their goods.
Those who hail from Adamar have darker skin, hair, and eyes. Their beauty is renown the world over. It affords their bards an advantage and their warriors as well.
Near the northern-most tip of Adamar, reside the great sheiks and their vast hareems. They control vast swaths of the desert and breed the greatest horses in all Terra. Known for their endurance and fortitude, they are coveted by most rulers on the continent.

