Iskenderun

where the bulk of the book begins, is the largest country in all Acleron. It is a European-like nation ruled by a monarchy. It has been under the sovereign reign of the Whitehart family for nearly twenty generations.

The northern part of the country is known for its coffee and chocolate. The western part of the country is known for its lumber and wood-based products. The eastern part of the country is known for its fresh-water fish and produce. The southern part of the country is known for its horses and dairy.

While the country is currently at war with the monster hordes descending from the north, the commerce has come to an almost complete halt. The refugees fleeing the war are flooding the capital. Those who can’t find work or lodging there continue south, many have take up residene in Karnak.

King Darius Whitehart is the current ruler of the nation. He is succeeded by two children, Prince Gordon and Princess Isadora. As the war progresses, the royal children become more involved in the future of not only their nation, but all of Terra.

Iskenderun is considered to be the third most developed, human country in all Terra. It comes behind Cynsely and Krezdiv in advancement and overall prosperity. Their water and waste systems are fashioned after the two countries’. The justice system is second to none. Their military and navy are only superceded by Cynsile (for their navy) and Alondrol (for their army in sheer numbers). They trade with every country on Terra, every good and/or service except slaves.

The major holidays celebrated in Iskenderun are the midwinter festival (the most popular), followed by the midsummer festival (when the royal tournament is held), with the midautumn and midspring celebrated with equal fanfare. Though, after Ally’s Deceit they will celebrate the midspring festival as that is when the prince and princess were wed.

Blythe Evenstar and Meithose Dragonslore hail from the Andalie Mountains on the northeastern border shared with the Free Lands. The royal children hail from Debash, the capital. Lirin Vibert and Jamien Weaver originally hail from villages in southern Iskenderun near the border with Glendar, as does Sevelin Dragonslore. Even Hajib Khalal hails from Karnak, the great port city on the southern coast.

Health and Hygiene

vary through the countries and cultures across Terra.

Cynsely, home of the medical academy, leads Terra in all things related to the health and well-being of its citizens. This country has the most advanced water system both supplying and waste-water treatment. Their waste disposal and postmortem protocols are mimicked by many of the other countries.

Iskenderun is close behind along with Glendar, Krezdiv, and Ni-Shan. All four countries boast water and waste systems similar to the democratic island nation, with slight variations.

Rhoan and Kardash are the least developed countries in Terra. They sustained devastating losses after the mysterious fever that swept across the world. As a result, they struggle to maintain many basic necessities.

The remainder of the countries of Terra fall somewhere between the two groups. They aren’t as advanced for one reason or another. Though *spoiler* with Princess Isadora married to Prince Glaive, Nestapor is expected to join, if not surpass Iskenderun, in all areas. And with Teshkar, Adamar, and Hezdavar bordering on Krezdiv, they are poised to make monumental improvements in the near future.

*SPOILER ALERT*

Morgath, recently emancipated from the bloodmage and his monstrous hordes, is in a shambles. Therefore, its infrastructure, economy, and people are in disarray. It will take many decades to recover.

Midsummer Celebrations

tend to be nearly as extravagant as the midwinter festivities. Many countries host tournaments as part of their celebration. They also, occasionally, host bardic competitions.

The festivities last for the better part of the week. There’s always the early harvest available and the finished products from the spring fiber collection.

As it is the longest day of the year, day-drinking is widely accepted. In Iskenderun, the dwarves come down from the mountains with their great casks of ale, spirits, and mead.

The most renown bardic contest is before the Corellon Zepheroth. It affords the victor all manner of riches and glory. The Zepheroth itself is the most famous tournament in all Terra with equal fame and fortune.

In Ni-Shan, as with the winter solstice, there are fireworks as part of the celebration. There are plays, puppet shows, and minstrel performances.

Many other countries celebrate in solemnity, instead. There is fasting and prayers.

Midspring Festivities

are celebrated all across Terra. Though they are seldom as elaborate as the midwinter or midsummer celebrations.

There is always feasting, often provided by the temples of goodly deities for their parishioners, drinking, and dancing. Many couples choose to wed on and around the day.

Many wealthy households open their massive and elaborate gardens to the public. Some cities even have garden competitions. Those participants go to extensive lengths to have the best displays. Some even hire druids.

It is also the time of new life. Lambs, kids, foals, calves, puppies, kittens, and chicks fill the land. Fiber is collected: sheep, goats, rabbits, llamas, and alpacas are shorn for their fur and hair. Bamboo and cotton are also harvested and treated for their fiber. Villages depending on such things have great celebrations to dye and process the fiber at this time.

Halflings of Terra

are a fascinating race who have been around since the beginning of time. Their diminutive stature allows them to go unnoticed by most other races. This lends itself to the tendency to take up professions that are less than reputable. They often form, or join thieving guilds.

There is only one type of halfling, unlike every other humanoid race on Terra. They are a truly unique species.

Unlike dwarves, males and females are easily distinguishable. Hair and eye color are as diverse as their heights. Most enjoy the simple quiet life of farmers. They live in secluded communities, mostly. They enjoy their little luxuries and produce some of the finest tobaccos in Terra.

Those who get into the life of thievery or information gathering are the best in Terra. They are often recruited into the service of whatever royalty rules their country.

Mercenaries and Bounty Hunters

are commonplace throughout all of Terra. Some are renowned, while others are infamous. Most are self-serving.

Large cities, especially capitals, are home to one form of mercenary’s guild or another. They put mercenaries in contact with those in need of their services, for a fee, in a safe and neutral space. Some are affiliated with ones in other cities and countries, but they are not a franchise like The Adventurer’s Warehouse.

While most mercenaries work alone or in small groups, there are a few mercenary bands. Some are armies unto themselves. The most famous band is the Shadow Council. They didn’t participate in any of the conflicts on Acleron, but their leader spent some time in Debash during the Monster War trying to recruit. Midnight Run and Talvin’s Revenge are the only other bands that draw any sort of interest or attention.

Bounty hunters are regularly employed by local peace-keepers, whether it is the magistrate or the temple. They track down criminals who attemp to escape justice. They don’t often get involved in military conflicts unless they are well paid or compelled by contract.

Few of either profession are women. Those who are, are renowned and feared. Those that are, have joined with the famous bands or groups.

Assassins

are usually members of the mysterious and deadly guild known as The Whisper. They are employed by individuals and organizations across Terra. Most are wildly expensive. However, some work on behalf of the weak and defenseless (though these are few and far between).

Since there were societies, monarchies, and other guilds, there was The Whisper. Usually the organization is run by the most skilled and deadly. S/he doles out the assignments according to skill and need. There are chapters for the organization all over Terra. Each is run by the most talented in the area. All bend the knee to the “grandfather”. Only a handful of leaders know where to find the grandfather at any given time.

Certain members of various monarchies have tried to eliminate this group throughout the centuries. All have found themselves in the royal crypt at the end of their endeavor. Most understand that The Whisper is a necessary evil and turn a blind eye, so long as their favored and closest people are not affected.

Their greatest enemies are the clergy of Lucian, god of law. The conflict between these two organizations have been going on since time immemorial. Neither side seems able to gain ground on the others.

The Whisper has already been used in the series and will be again.

Shopping Across Terra

Is not too differnt from shopping in our world. While there are no great elaborate shopping malls to be found, there is one company that comes close. The Adventurers’ Warehouse has sprawling buildings with a myriad items available. Simple items such as arrows and quivers are commonplace enough, and relatively inexpensive. They also have rare and magical items found nowhere else in all Terra. Their home building is in Corellon, a large two-story and sprawling establishment. They have smaller buildings on every continent on Terra, except Ni-Shan.

Aside from that, most businesses are small and family owned. Their wares are more focused than The Warehouse. There are tailors, cobblers, and the like. There are also weaponsmiths and armorers. A handful of alchemists have shops throughout Terra, as do a several artificers. The occasional mage offeres a plethera of potions and scolls.

In Iskenderun, restaurants are just starting to take hold. Most ready-made food is sold from carts on the corners. Farmers set up their carts in the market to sell their crops.

Meanwhile, nearly everywhere else in Terra, restaurants are a regular occurance. Stalls and carts selling food are also commonplace. Ni-Shan is also infamous for its massive fish markets.

Only a few countries in Terra still practice slavery and so there are markets for those as well. It is generally frowned-up by most civilized societies. However, where the sale of flesh is concerned, prostitution is a buslting business across Terra. Most countries strongly encourage some form of protection against unwanted pregnancies, as well as regular examinations against diseases. Iskenderun is among the most prominent countries, for taking care of its sex-workers. Most others strive to reach their level of wellness.

Livestock and domesticated animals are sold by breeders and farmers alike, all across Terra. Sometimes they are brought to market, while other times purchasers deal directly at the farm or breeding facility.

Armorers, weaponsmiths, jewelers, and the like have their own shops, usually with forges or smelting facilities built directly onto the back of the building. More often than not, they make items as they are ordered, though they do have a handful of basic wares available. These, however, are usually of lesser quality than custom pieces. Cobblers, tailor, coutouriers, and such are the same way. They offer lower-quality items “off the rack” while individually sized items require a day or two and a few extra coins.

Alchemists, wizards, warlocks, and certain orders of the priesthood have shops or magical items for sale. Healing spells come in potion form and vary in price depending on the strength of the spell. The same with other such potions. Spell scrolls can become costly, quickly, especially when seeking darker magics from warlocks. Most magic-users will enchant anything that is of masterwork quality, or better. This service is always expensive. Corellon is the only city in all Terra where such services are significantly less costly, as it is the magic capital of the world. Countless wondrous items can only be acquired in this magical metropolis as well.

Medicine

Comes in a myriad forms across Terra. From herbal and holistic remedies, to magic, to more modern forms, there are few illnesses or injuries that cannot be treated.

Argenon, in Cynsely, is considered to be the home of “modern medicine”. They have begun to discover such things as antibiotics, pain medication, and even a few antipsychotics. Their surgical techniques and general healthcare are superior to all except temple magic. However, the new medications are still in their infancy.

Temple magic, especially from those in service to Lilith, goddess of healing, is the most powerful form of healing. Depending on the level of experience of the clergy, the spells have varying degrees of power. They are also able to deal with the undead and unclean things (miasmas, poisons, etc.) far more easily than others.

Alchemists often work with artificers and, occacionally, the clergy to make potions for healing and purifying, objects imbued with such abilities, and devices that facilitate the use of healing skills. This includes paladins, to a certain extent.

Then, there are the natural witches, shamens, holy people (non-clergy), and rangers and druids. These individuals are skilled with the gifts to use herbs and other natural ingredients to dress wounds, purify, and treat illnesses. They have studied the ways of nature and use the plants, fungi, and animal biproducts, and their effects on the body.

Even some of the most advanced martial artists and monks have learned to control chi to aid in healing themselves and, in rare instances, others. They are able to focus the body’s own energies to fight illness and poison, and heal injuries.

Natural Disasters

Are more common in some parts of Terra than in others. As this world offers a wide variety of weathers, climates, and landmasses, there are, as to be expected, a myriad outcomes.

The Sol’s Spine mountain range was created by a series of volcanoes that have sine fallen dormant. While there is the occasional rumble or cloud of smoke, there have been no serious erruptions in several centuries.

Adamar, the vast desert country, is home to only a handful of oasises. As a result, there are several sandstorms a season, with a few causing major damage to the cities that are established.

Along the equator, primarily in the Nypor Sea, especially during the spring and autumn, there is a chance of hurricanes forming. While most ships know to be mindful of travel, there is always the risk of sinking in such storms.

Morgath and Dorath are the northern most countries in all Terra. Alondrol is the southern most country. As such, they are more prone to arctic storms. The northern countries, mostly mountainous, also are at risk for avalanches.

The island nation of Cynsely has occasionally experienced earthquakes. This is primarily due to the two underwater volcanoes on the northern and southern tips of the country.

Throughout Terra there is the possibility of severe thunderstorms. The Free Lands are at risk for wildfires in the mid to late summer and early fall, as a result. Some parts of Iskenderun are also at risk, though the Monster War has left large portions of that country fallow for years to come.

Because of Teshkar’s unique weather and location, it is home to a regular tornado season. Usually occuring in early to mid spring, the occupants have learned how to adapt and thrive.

Occasionally, because of the hurricanes, Ni-Shan experiences tsunamis. Though, in recent memory there have not been any that have caused severe damage to the island nation.

Oracle Isle, on rare occasion, has seen major distruction from typhoons. However, the last one that levelled the temple was more than a century ago.

Heavy rainstorms that cause flash flooding happen occasionally, all across Terra. Blizzards have been known to cause problems on all but the most tropical areas. Hail and drought are not uncommon occurances, though not as severe of late.