The Wandering Willow

Scattered all over Terra are trees called Wandering Willows. They are magical plants with ebony bark and crimson leaves. They protect all who shelter beneath their bows. Never far from these magnificent specimens grows the most powerful healing plant in all Terra, the Quincilus flower. But, how did they come to be?

Shortly after the world was created, a cleric and a warrior were traveling. One night, while they slept, they were attacked and murdered by bandits. The warrior, a beautiful man with dark skin, died first, protecting the cleric. His body became the trunk of the first tree. His blood soaked the earth, spreading it all over Terra, turning the leaves deep crimson. The cleric, a dainty woman with silver hair, died trying to heal him. Her body became the flower.

To this day, their magical protection and healing for travelers is unparalleled.

Mistaken for Magic

is a common occurrence. There are many different forms. None of them are as common as magic, though.

Psyonics is often referred to as mind-magic. Nothing could be farther from the truth, though. Most often it is a genetic gift passed down through certain families but doesn’t present in everyone. There are also wild psyonicists who discover their powers by accident. In either case, it’s a gift that requires intense mental focus and acuity.

Chi energy is used by martial artists and Fei Xoa practitioners. It comes from within the body and can be harnessed to heal or to harm. The energy presents in different colors for each person, dependent upon their aura. It requires intense training and practice.

Elemental energies are the most rare and powerful. Aeromancers harness and manipulate the power of the wind. Hydromancers do the same with water. Pyromancers manipulate fire. While Terramancers harness the powers of earth, rock, and soil. It is believed that certain families are predisposed to such abilities and they must train for years to begin mastery.

The Cost of Magic

has an infinite number of variables. All arcane magic requires time to study and cast, as well as a key ingredient or two. Divine magic requires the user to pray for their spells for no less than an hour daily. Natural magics require not prayers or studies, but time to practice and perfect. They are also limited, by the caster’s skills, in frequency.

Magical items come in every for imaginable. Most have a limited number of uses before they have to be recharged. Armor and weapon magics vary dependent upon the creator and desired outcome.

Necromancy, or death magic, is frown upon and strongly discouraged. There are only a handful of necromancers. They are solitary, and carefully observed.

Blood magic is strictly forbidden. There are no recorded spells and all record of it has been stripped. The penalty for using such magics is death. In all recorded history this has happened twice and is written as such: “The greatest of all taboos has been violated by -name inserted here- and the gods struck him down.”

All other magics have been practiced and used for the betterment of all Terra. Some races prefer one magic over another.

Lothlilira

is the other mage academy in Corelon. It is home to the most inovative and forward thinking people in Terra. Because of the academy, Corelon is the most magically advanced city. Krezdiv is the most magically advanced country. They export all manner of magical items throughout the rest of Terra.

Gnomes are the most prominent race of magic-users in attendance. Their tinkering and technology combine with magic in world-changing ways. Elves contribute their natural magics to the academy. Meanwhile, Dwarven magic is more focused on the creation of weapons, armor, and devices of war. Halflings tend to use their magics for stealth and personal gain. Common Orcs and Ogres focus on natural magics, while the reclusive and rare High Ogres use all known magics.

Bethsaille

is the warmage academy in Corelon, on Krezdic. Its focus is to train mages to use their magic in concert with armor and weapons. It also trains them to use spells that cover massive areas.

This facility takes only the most skilled and dedicated mages and soldiers. It has held a terrifying reputation since it was established. Every year, at least one student dies while undergoing the final testing.

Those who survive and go into the world, usually end up as advisors to rulers. Their wisdom, prowess, and ferocity are highly coveted. The kingdoms they aid prosper and flourish.

Royal Military Academy of Iskendurun

was established specifically to train the best soldiers in all Iskendurun. Officers from every division are trained rigorously. Some of the most famous tactitioners of all time have graduated from here.

While each region of the country is expected to train their own soldiers, they send their best and brightest to the Academy. Even King Darius, Prince of the blood Tarak, and Prince Gordon attended.

The Academy is renown all over Terra. Many kingdoms send their high-borns to learn tactics, combat strategies, and warfare.

The Titans’ Guard

is comprised of nearly a dozen fortresses through the mountains along the northern, western, and eastern borders of Iskendurun, as well as along the southeastern and southern borders of Adamar, and the eastern border of Alondrol. They are all manned by warriors sent from all who share borders with these countries. Most are criminals who were given a choice: Titans’ Guard or death. The rest are children with no chance of family inheritance or young men seeking fame and glory.

Those who cannot fight are taught. The men of the Titans’ Guard are charged with keeping the peace and safety of the lands surrounding their citadels. Whether the threat is from monster bands, raiders, or natural disaster, they have sworn an oath.

While none ever have a life outside the Titans’ Guard again, many wed and sire children. Women seldom take up the sword, but regularly help with the maintenance of the citadels and their occupants. Male children stay and fight when they come of age. Females often follow in their mothers’ footsteps. This is the most certain way to ensure the Titans’ Guard continues.

Titans of Terra

were created when Drade sealed away Jinkai and his demons. There are fifteen colossus scattered throughout the continents, that tower over everything around. Ten more stand just taller than the mountain citadels on the Iskedurian border. Eight stand on the Adamarian border. Three more rest on the Alondrolan border.

No one is entirely sure what they are made of No one in living or recorded memory has seen them move. There are no signs they ever have or will come to the aid of Terra. All the same, each generation passes on the legend of the titans.

In our darkest hour, when all hope seems lost. When an unspeakable evil threatens life. The great titans will wake from their slumber. They will join the armies of men and turn the tide of the greatest war Terra has ever seen.

The World of Terra

In the beginning was Chaos. Then, after a time, Order moved across the face of the black and Chaos gave birth to three children: Terra, Drade, and Kayde. Terra, the earth, gave birth to Sylvia. Later, she also gave birth to the two races of great, fearsome, and highly intelligent dragons. Then came gryphons, unicorns, and all manner of magical, intelligent creatures. Drade and Sylvia joined and had children. The first of whom was the powerful Hakuma, god of war and strength. His twin sister Mekail was born immediately after, goddess of love and beauty, to balance him. After them came the brothers Rhodaen, the sun, and Fayle, the moon and dreams. Lilith, goddess of the hunt and healing, was next. Then came the twins Lucian, god of order and law, and Irulana, goddess of chaos. Jade was after, the goddess of unarmed combat and wisdom, to rival Hakuma. Next was Celia, goddess of the hearth and home. Kelli, the harvest goddess, and her sister Rachel, goddess of the arts, were next. Last was Kyrie, jealous goddess of the sea. All the gods dwelt in Celestian, the home created for them by Chaos.

In time, many of the gods mated and created children with the gift to give life. Ardole was the first, from the union of Lilith and Lucian. He created the fair and long-lived forest-dwelling, ocean-dwelling, and desert-dwelling Elves. Amon was next, from the joining of Jade and Lucian. He created the brusque and mountain-dwelling long-lived Dwarves. Mylar, daughter of Celia and Rhodaen, created the Halflings. Her half-brother, Aerae, son of Celia and Fayle, created Gnomes. After them was Tarkar, creator of the hideous and violently cruel Orcs, son to Irulana and Kayde. He was followed immediately by Indra, son of Lilith and Fayle, creator of the two races of Ogres: the Urda, High Ogres-which he favored best-and the common Ogres who became jealous and violent. Sometime after these races were created, Terra gave birth to humans. When Kayde saw that his sister’s humans had short life-spans, he descended into the depths and created a home for them after life-the underworld-Exelecia.

After these gods came the lesser ones, such as Candice, goddess of fortune and chance, Caladine, god of the forge, and many others. They were all born from Drade’s promiscuity with not only other goddesses, but humans, dragons, and the other beings on Terra.

Last of the deities, born of Hakuma and Irulana, was Jinkai, creator of two demon races. His first race of demons, even Drade feared, for they were powerful, cruel, and had souls. The second race he created moments later, were the common, soulless demons who torment those on Terra today. Fearing his grandson would take over and destroy Celestian, Drade sealed Jinkai and his demons with souls, away on a plane that was lost to memory.